The XGRIDS PortalCam is a handheld spatial-capture camera system that transforms real-world spaces into fully navigable 3D environments. Combining LiDAR depth sensing, a multi-camera array, and automated AI-driven processing, it produces photorealistic, interactive 3D models that users can walk through, edit, and share. Optimized for 3D Gaussian Splatting (3DGS) workflows, PortalCam enables creators, professionals, and developers to capture reality and convert it into vivid, immersive digital worlds for use in real estate, film, VR/AR, and cultural preservation.
ADDITIONAL INFORMATION
3D Gaussian Splatting Native: Purpose-built for advanced 3DGS workflows, creating highly detailed and visually rich 3D scenes.
Integrated LiDAR and Multi-Camera Array:
LiDAR captures up to ~856,000 points/second with a range of ~60 m and a 180° × 180° field of view.
Four 12 MP cameras (two front-facing, two fisheye) deliver complete color and spatial coverage.
Portable and Lightweight: Weighs less than 900 g (≈ 1.9 lb) for easy indoor and outdoor use.
Efficient Capture Workflow: Scans approximately 200 m² in about 15 minutes; full 3D model generation in as little as 5 hours (depending on complexity).
Seamless Software Integration: Compatible with LCC Studio for automated processing, editing, and sharing; exports directly to Unreal Engine and Unity.
Wide Application Range: Ideal for real estate virtual tours, film and virtual production, VR/AR experiences, cultural heritage scanning, and 3D memory archiving.
Comprehensive Visual Capture: Dual fisheye cameras ensure total coverage, while dual front cameras maintain fine detail down to readable text.
SPECIFICATIONS
LiDAR Sensor: ~856,000 points per second
LiDAR Range: Up to ~60 m
LiDAR Field of View: 180° × 180°
Camera Array: Four × 12 MP sensors (2 front-facing ≈ 180°×150°, 2 fisheye ≈ 200°×200°)
Capture Speed: ~200 m² (≈ 3,000 sq ft) in 15–20 minutes
Processing Time: Full 3D model in approximately 5 hours (scene dependent)
Weight: < 900 g (≈ 1.9 lb)
Output Format: 3D Gaussian Splatting (3DGS), compatible with Unreal Engine and Unity
Software Ecosystem: LCC Studio for automated processing, editing, and web sharing
Applications: Real estate, film production, VR/AR creation, cultural preservation, and personal 3D documentation
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